Game Rule Components Spells, Powers, Soulmelds, Stances, etc. Use U.A., Cores, Complete Mage, Complete adventurer,Draconomicon, Complete warrior, Races of the wild, Races of stone, Dragon magic, Spell Compendium, Heroes of Horror, Libris Mortis Please excuse my errors with how the feats show up on the progression shown below. I don't recall whether or not the wpn focus feat must be applied to the wpn proficiency gained through stalwart sorcerer. Trading your familiar for the weapon focus feat makes a great deal of sense for anyone willing to take up the path of the battle sorcerer. If the two are combined, your battle sorcerer can negate Stalwart sorcerer's spells known drawback in levels 4-19 or so. Also, keep in mind that Battle sorcerer is a class variant whereas Stalwart sorcerer from the Complete Mage is an intra-class ability substitution. Therefore, it is logical to choose mostly (or only) spells which are unavailable (or difficult to obtain) for divine casters. The one to truly get weapons and magic together! Though there are very few reasons why a player would choose the battle sorcerer over something like a Cleric it certainly is true that there are some spells and effects that a cleric simply cannot duplicate. 3.1 Spells, Powers, Soulmelds, Stances, etc.
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